Hooded figure holding a lantern outside a castle courtyard at night with the title 'Castle Conspiracy'

Castle Conspiracy

An immersive strategy experience where trust is your greatest asset and your greatest vulnerability.

Deception. Discovery. Victory.

An immersive medieval strategy experience inspired by social deduction, teamwork and psychological gameplay.

Set within the historic grounds of Hazlewood Castle, Castle Conspiracy challenges participants to complete missions, uncover hidden traitors and earn tokens.

But beware.

Not every knight fights for the same cause.

A 2 day residential event for groups of 12-30 guests.

The Story

The Kingdom faces an unseen threat.

Hidden amongst the noble ranks are the Dark Knights, conspirators working in secret to undermine the realm.

The remaining White Knights must work together to complete challenges, uncover deception and protect the treasure.

Throughout the experience players will:

  • Solve cryptic clues
  • Compete in medieval challenges
  • Build alliances
  • Gather intelligence
  • Debate suspicions
  • Vote to banigh suspected conspirators

At every stage, the wrong decision could hand victory to the enemy.

 

How the game works

Secret roles

Each participant is assigned one of two identities:

White Knight

Protect the realm and uncover Dark Knights

Dark Knight

Remain undetected whilst manipulating events from within.

Complete Challenges

Teams compete across the Castle grounds in a series of strategic and physical challenges.

Examples include:

  • Cryptic treasure hunts
  • Medieval code breaking
  • Archery and axe throwing
  • Tactical communication exercises
  • Construction challenges
  • Hidden clue missions

Success earns tokens and advantages

The Round Table

Following each challenge round, guests gather around the Round Table.

Dark Knights secretly remove a player from the game.

The remaining participants debate, acuse and ultimately vote to banish a suspected conspirator.

Every vote matters.

The Watchers

Those removed from active play become members of:

The Watchers council

The Watchers continue to influence events.

They observe behaviour.

Collect intelligence.

Retain voting rights.

And may choose whether to share valuable clues with the remaining players.

The Final Reckoning

The surviving Knights face one final decision.

Continue banishing suspects or trust that all Dark Knights have been eliminated.

If even one Dark Knight remains undiscovered, they claim all of the tokens and win the prize decided by their company.

Residential Experience

Format Includes:

Day 1

  • 3pm onwards - arrive and settle in
  • 7.30pm - private dinner and introduction
  • Overnight stay

Day 2

  • 8am-9am - Full Yorkshire breakfast
  • 9.15am - Return to your room to see if you are a Dark or White Knight
  • 9.30am - Meet up and split into teams 
  • 9.45- 11.30am- Challenge tasks
  • 11.30am- refreshments
  • 11.45am - The first banishing
  • 12.15pm- Challenge tasks
  • 1.30pm - Lunch followed by the next banishing
  • 3pm-5pm - Challenge tasks & the next banishing
  • 5pm - 5.30pm - Meet up for dinks and a discussion
  • 7pm- 11pm - Dinner followed by the Finale
  • Overnight stay

Day 3

  • 7am-9.30am- Full Yorkshire breakfast

 

From £549 per person

 

Get in touch to start the challenge...

Faqs

Do we have to dress up for the Castle Conspiracy Experience?

You don't have to, but we feel it helps with the immersive atmosphere

How many people is the Castle Conspiracy for?

Up to 32 guests, minimum of 12 

What is the final prize?

Decided druring the event planning the prize is the comapanies choce and is not included in the experience.