Castle Conspiracy
An immersive strategy experience where trust is your greatest asset and your greatest vulnerability.
Deception. Discovery. Victory.
An immersive medieval strategy experience inspired by social deduction, teamwork and psychological gameplay.
Set within the historic grounds of Hazlewood Castle, Castle Conspiracy challenges participants to complete missions, uncover hidden traitors and earn tokens.
But beware.
Not every knight fights for the same cause.
A 2 day residential event for groups of 12-30 guests.
The Story
The Kingdom faces an unseen threat.
Hidden amongst the noble ranks are the Dark Knights, conspirators working in secret to undermine the realm.
The remaining White Knights must work together to complete challenges, uncover deception and protect the treasure.
Throughout the experience players will:
- Solve cryptic clues
- Compete in medieval challenges
- Build alliances
- Gather intelligence
- Debate suspicions
- Vote to banigh suspected conspirators
At every stage, the wrong decision could hand victory to the enemy.
How the game works
Secret roles
Each participant is assigned one of two identities:
White Knight
Protect the realm and uncover Dark Knights
Dark Knight
Remain undetected whilst manipulating events from within.
Complete Challenges
Teams compete across the Castle grounds in a series of strategic and physical challenges.
Examples include:
- Cryptic treasure hunts
- Medieval code breaking
- Archery and axe throwing
- Tactical communication exercises
- Construction challenges
- Hidden clue missions
Success earns tokens and advantages
The Round Table
Following each challenge round, guests gather around the Round Table.
Dark Knights secretly remove a player from the game.
The remaining participants debate, acuse and ultimately vote to banish a suspected conspirator.
Every vote matters.
The Watchers
Those removed from active play become members of:
The Watchers council
The Watchers continue to influence events.
They observe behaviour.
Collect intelligence.
Retain voting rights.
And may choose whether to share valuable clues with the remaining players.
The Final Reckoning
The surviving Knights face one final decision.
Continue banishing suspects or trust that all Dark Knights have been eliminated.
If even one Dark Knight remains undiscovered, they claim all of the tokens and win the prize decided by their company.
Residential Experience
Format Includes:
Day 1
- 3pm onwards - arrive and settle in
- 7.30pm - private dinner and introduction
- Overnight stay
Day 2
- 8am-9am - Full Yorkshire breakfast
- 9.15am - Return to your room to see if you are a Dark or White Knight
- 9.30am - Meet up and split into teams
- 9.45- 11.30am- Challenge tasks
- 11.30am- refreshments
- 11.45am - The first banishing
- 12.15pm- Challenge tasks
- 1.30pm - Lunch followed by the next banishing
- 3pm-5pm - Challenge tasks & the next banishing
- 5pm - 5.30pm - Meet up for dinks and a discussion
- 7pm- 11pm - Dinner followed by the Finale
- Overnight stay
Day 3
- 7am-9.30am- Full Yorkshire breakfast
From £549 per person
Get in touch to start the challenge...
Faqs
Do we have to dress up for the Castle Conspiracy Experience?
You don't have to, but we feel it helps with the immersive atmosphere
How many people is the Castle Conspiracy for?
Up to 32 guests, minimum of 12
What is the final prize?
Decided druring the event planning the prize is the comapanies choce and is not included in the experience.